Modeling and Simulating Bodies and Garments
The book presents all aspects of body and garment modeling for animated virtual humans. It describes how we can define fast and precise human body shapes, either from input dimensions or from body scans, how we can use predefined motions and retarget them, how we can easily create 3D garments from 2D patterns and animate them, and how we can retarget interactively various garment sizes while giving new body dimensions. A case study presents the making of the award winning film ' High Fashion in Equations'. Finally, the book describes how simulation processes can be applied to the garment industry and how we interact with an online platform for virtual clothing. This book is truly interdisciplinary as it describes the technical concepts as well as the design aspects and the problems of the clothing industry to be solved today.
- 2010 Springer London, London
Choosing a Book Format
EPUB is the standard publishing format used by many e-book readers including iBooks, Easy Reader, VoiceDream Reader, etc. This is the most popular and widely used format.
DAISY format is used by GoRead, Read2Go and most Kurzweil devices.
Audio (MP3) format is used by audio only devices, such as iPod.
Braille format is used by Braille output devices.
DAISY Audio format works on DAISY compatible players such as Victor Reader Stream.
Accessible Word format can be unzipped and opened in any tool that supports .docx files.