Search Results
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Learning from Video Games: The General Learning Model (Elements in Applied Social Psychology)
Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversi... More
Language: ENGCopyright: 2021 -
Cerebrum 2010: Emerging Ideas in Brain Science
by Andrew Newberg • James Traub • Benjamin S. Carson • Emily A. Kuhl • William E. Narrow • Darrel A. Regier • Paul Mchugh • Mahlon R. Delong • Russell A. Poldrack • Natalie Denburg • Lyndsay Harshman • Marcelo O. Dietrick • Tamas L. Horvath • Michael Posner • R. Douglas Shytle • Paula C. Bickford • Dimitrios Kapogiannis • Jordan Grafman • Scott A. Huettel • Julian E. Asher • Lisa J. Merlo • Mark S. Gold • Michael F. Huerta • Brenda Patoine • Scott T. Grafton • Howard Gardner • Jay N. Giedd • Douglas A. Gentile • David J. KupferIn this fourth annual edition, drawn from Cerebrum's highly regarded Web edition, some of the foremost experts in brain science present the research-and their take-on debates that capture the harmony as well as the discord in the complex and evolving relationship between neuroscience and society.... More
Language: ENGCopyright: 2010