Search Results
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Hyperconnectivity
This book explores the emerging field of hyperconnectivity looking at technology and systems that allow person-to-person and person-to-machine communication in networked organizations and the social and economic impact of this society. The author begins by presenting literary culture and interactio... More
Language: ENGCopyright: 2016 -
Love and Sex with Robots: First And Second International Conferences, Lsr 2014, Funchal, Madeira, Portugal, November 2014, Lsr 2016, London, Uk, December 2016, Revised Selected Papers (Lecture Notes in Computer Science #10237)
This book constitutes the refereed proceedings of the Third International Conference on Love and Sex with Robots, LSR 2017, held in December 2017, in London, UK. The 12 revised papers presented together with 2 keynotes were carefully reviewed and selected from a total of 83 submissions.One of the b... More
Language: ENGCopyright: 2008 -
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency based, and they can be easily digitized and actuated. ... More
Language: ENGCopyright: 2018 -
Love and Sex with Robots
Love, marriage, and sex with robots? Not in a million years? Maybe a whole lot sooner! A leading expert in artificial intelligence, David Levy argues that the entities we once deemed cold and mechanical will soon become the objects of real companionship and human desire. He shows how automata have ... More
Language: ENGCopyright: 2007 -
Entertaining the Whole World
'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainmen... More
Language: ENGCopyright: 2014 -
Transactions on Edutainment XIV (Lecture Notes in Computer Science #10790)
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt... More
Language: ENGCopyright: 2018 -
Advances in Computer Entertainment Technology: 14th International Conference, Ace 2017, London, Uk, December 14-16, 2017, Proceedings (Lecture Notes in Computer Science #10714)
This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. <P><P> The 59 full papers presented were selected from a total of 229 submissions. <P><P> ACE is by nat... More
Language: ENGCopyright: 2017 -
Human–Robot Intimate Relationships (Human–Computer Interaction Series)
The idea of humans falling in love with artificial beings is not a modern conception. Our relationship with artificial partners has come a long way since Pygmalion and his ivory lover. In recent years, there has been a strong upsurge of interest and discussions in the various aspects of intimate rel... More
Language: ENGCopyright: 2019 -
Transactions on Edutainment XI
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt... More
Language: ENGCopyright: 2015 -
Transactions on Edutainment XIII
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt... More
Language: ENGCopyright: 2017 -
Transactions on Edutainment XVI (Lecture Notes in Computer Science #11782)
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt... More
Language: ENGCopyright: 2020 -
Emerging Technologies for Next Generation Learning Spaces (Lecture Notes in Educational Technology)
This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies, pedagogy and content. The book pres... More
Language: ENGCopyright: 2021 -
Deep Neural Network Applications
The world is on the verge of fully ushering in the fourth industrial revolution, of which artificial intelligence (AI) is the most important new general-purpose technology. Like the steam engine that led to the widespread commercial use of driving machineries in the industries during the first indus... More
Language: ENGCopyright: 2022 -
Transactions on Edutainment XV (Lecture Notes in Computer Science #11345)
by Zhigeng Pan • Adrian David Cheok • Mingmin Zhang • Abdennour El Rhalibi • Wolfgang Müller • Kashif KifayatThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt... More
Language: ENGCopyright: 2019